2024-07-19 10:21:26 +03:00

46 lines
2.3 KiB
Go

package main
import (
"log"
"github.com/qmuntal/gltf"
)
func main() {
doc := &gltf.Document{
Accessors: []*gltf.Accessor{
{BufferView: gltf.Index(0), ComponentType: gltf.ComponentUshort, Count: 36, Type: gltf.AccessorScalar},
{BufferView: gltf.Index(1), ComponentType: gltf.ComponentFloat, Count: 24, Max: []float64{0.5, 0.5, 0.5}, Min: []float64{-0.5, -0.5, -0.5}, Type: gltf.AccessorVec3},
{BufferView: gltf.Index(2), ComponentType: gltf.ComponentFloat, Count: 24, Type: gltf.AccessorVec3},
{BufferView: gltf.Index(3), ComponentType: gltf.ComponentFloat, Count: 24, Type: gltf.AccessorVec4},
{BufferView: gltf.Index(4), ComponentType: gltf.ComponentFloat, Count: 24, Type: gltf.AccessorVec2},
},
Asset: gltf.Asset{Version: "2.0", Generator: "FBX2glTF"},
BufferViews: []*gltf.BufferView{
{Buffer: 0, ByteLength: 72, ByteOffset: 0, Target: gltf.TargetElementArrayBuffer},
{Buffer: 0, ByteLength: 288, ByteOffset: 72, Target: gltf.TargetArrayBuffer},
{Buffer: 0, ByteLength: 288, ByteOffset: 360, Target: gltf.TargetArrayBuffer},
{Buffer: 0, ByteLength: 384, ByteOffset: 648, Target: gltf.TargetArrayBuffer},
{Buffer: 0, ByteLength: 192, ByteOffset: 1032, Target: gltf.TargetArrayBuffer},
},
Buffers: []*gltf.Buffer{{ByteLength: 1224, Data: []byte{97, 110, 121, 32, 99, 97, 114, 110, 97, 108, 32, 112, 108, 101, 97, 115}}},
Materials: []*gltf.Material{{
Name: "Default", AlphaMode: gltf.AlphaOpaque, AlphaCutoff: gltf.Float(0.5),
PBRMetallicRoughness: &gltf.PBRMetallicRoughness{BaseColorFactor: &[4]float64{0.8, 0.8, 0.8, 1}, MetallicFactor: gltf.Float(0.1), RoughnessFactor: gltf.Float(0.99)},
}},
Meshes: []*gltf.Mesh{{Name: "Cube", Primitives: []*gltf.Primitive{{Indices: gltf.Index(0), Material: gltf.Index(0), Mode: gltf.PrimitiveTriangles, Attributes: gltf.PrimitiveAttributes{gltf.POSITION: 1, gltf.COLOR_0: 3, gltf.NORMAL: 2, gltf.TEXCOORD_0: 4}}}}},
Nodes: []*gltf.Node{
{Name: "RootNode", Children: []int{1, 2, 3}},
{Name: "Mesh"},
{Name: "Cube", Mesh: gltf.Index(0)},
{Name: "Texture Group"},
},
Samplers: []*gltf.Sampler{{WrapS: gltf.WrapRepeat, WrapT: gltf.WrapRepeat}},
Scene: gltf.Index(0),
Scenes: []*gltf.Scene{{Name: "Root Scene", Nodes: []int{0}}},
}
if err := gltf.Save(doc, "./test.gltf"); err != nil {
log.Println(err)
}
}